Product Designer — Vancouver, BC

Making complex
systems feel
simple.

5+ years across mobile, web, and immersive AR/VR. MSc from Simon Fraser University. Currently open to new opportunities.

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Selected work

2021 – 2026
D-ARE
01
AR UX Research Thesis

D-ARE — Design Democratization through AR

A location-based AR app that lets citizens see, explore, and vote on proposed public sculptures placed directly in their real-world environment.

View case study 3 published papers · 20 study participants · Surrey, BC
PINITO
02
VR Web Platform

PINITO — Virtual Reality Art Exhibition

A web-based VR platform that reimagined how architecture students share their work when the pandemic closed physical exhibition spaces.

View case study → First university VR exhibition in Iran
Tool Design
03
Data Viz Tool Design

SpaceGraph

A parametric design tool built to visualize spatial relationships between rooms in a large building — when the standard tools weren't giving me what I needed.

View case study →

Designing at the edge of technology and people.

I hold an MSc in Interactive Arts and Technology from Simon Fraser University, with a foundation in architectural engineering. That combination shapes how I approach problems: I care about both the systems behind a product and the people who use it.

I work across the full design cycle — from research and whiteboard sessions through wireframing, prototyping, and developer handoff. I am most drawn to projects involving spatial interfaces, emerging technology, and real user complexity.

Core skills

UX Research
Figma
Prototyping
AR / VR Design
Design Systems
Unity / ARCore

Let's work together.

Open to full-time and contract opportunities in Vancouver.